The second installment in a series focused on live players. This one is about Nintendo as they shared a ton of information about the Switch 2 yesterday. I prefer live vidya organizations rather than dead ones. Dead ones produce cultural slop and games with progressive narratives crammed in, while Nintendo makes games that are beautiful and stand the test of time. It may seem cringe or soy, but video game companies can be important too. Your kids will be probably be playing them so the quality can affect their development and creativity. There’s a big difference between playing Call of Duty v.s. Minecraft or Mario games with the family during younger years. I’ve made many memories playing Nintendo with my friends and family, so I’m glad they are positioned well and their next console doesn’t look like a flop. The article focuses a lot on the console announcement but I do go more in depth so I hope it doesn’t read too much like a review.
"A solution looking for a problem" is often used derisively but I believe it applies to much of the history of technology and is at least one indicator of possession of vision, instead of trend chasing.
Important to distinguish between 1) a product with a vision but for which the market does not yet exist, a la Steve Jobs at his best, and 2) a product derived from technical fiddling but that has no real vision.
The key to 1) is that the market does not exist *yet* but can be cultivated. "Solution looking for a problem" means the opposite.
>>2811 I agree, but I mean that this can only be ascertained retrospectively, which causes many to conflate the two. That is, the connotation is typically of 2, but the expression itself is indeterminate and includes 1, indeed there's no shortage of false negative cases.
Kierkegaard: "Even though the result may gladden the whole world, that cannot help the hero; for he knows the result only when the whole thing is over, and that is not how he became a hero, but by virtue of the fact that he began."